faceRaw

function faceRaw
universe/src/terrainKernel.ts:819
faceRaw(face: number, u: number, v: number, delta: boolean) → Vec3

faceToDirection before the normalize, and — with delta — the same map applied to a difference of face coordinates, where the fixed component is zero rather than ±1.

facenumber
Undocumented
unumber
Undocumented
vnumber
Undocumented
deltaboolean
Undocumented
ReturnsVec3