Everything a cutscene decides for one frame.
cinematic.ts:155Members
camerareadonly
donereadonly
True on and after the final frame; the director restores and stops.
effectsreadonly
elapsedSecondsreadonly
Script time for seekable effects, independent of frame delivery history.
framereadonly
lensreadonly
The lens the shot is taken with — a cinematic one, not the flight lens.
A whole Lens rather than a bare angle, because the lens has one producer
under the pose's own precedence and this is the first arm of it:
GameEngine resolves cutscene, then observatory, then the ship
for the camera, and the optics have to follow the same order through the
same code or the picture is composed through one lens and measured through
another. It is also what lets a shot carry an aperture and a focus, which
docs/design/art.md's photo mode is going to want and an angle cannot hold.
presentationTimereadonly
Analytic body epoch held for a surface stage; the playhead keeps live time.
shipreadonly
shotreadonly
Authored shot identity; a change is a camera cut, independent of distance.
stagereadonly
Metric prop origin. The pad's landing deck is local y = 0.