function surfacePlacementPose
simulation/src/surfacePlacement.ts:176
surfacePlacementPose(placement: SurfacePlacement, body: Body, spin: Pick<FramePose, 'position' | 'orientation'>, radius: number) → { orientation: Quat; position: UniverseVector }
+X east, +Y up, −Z north; supply the drawn radius for presentation.
- placementSurfacePlacement
- Undocumented
- bodyBody
- Undocumented
- spinPick<FramePose, 'position' | 'orientation'>
- Undocumented
- radiusnumber
- Undocumented
Returns{ orientation: Quat; position: UniverseVector }