interface ShapeMesh
shape.ts:380
Members
indicesreadonly
indices: Uint32Array
normalsreadonly
normals: Float32Array
positionsreadonly
positions: Float32Array
Positions in units of referenceRadius, so the renderer scales by one number.
triangleCountreadonly
triangleCount: number
uvsreadonly
uvs: Float32Array
vertexCountreadonly
vertexCount: number