Members
bodyreadonly
cacheHitsreadonly
lensreadonly
The optics every number below is a function of.
levelChangesreadonly
How many times the deepest level changed.
The headline number of the window this replaced, because a level change there threw away all nine patches and asked for nine more. Here it is a far weaker signal and is kept for exactly that comparison: the quadtree refines one ring at a time, so a level change costs the patches at the new level near the camera rather than the whole set.
levelsreadonly
Every level the descent's deepest patch passed through, deduplicated.
peakBurstreadonly
The largest number of patches asked for in one step. Phase 1's budget.
peakDrawnreadonly
The largest number drawn at once — the frame's terrain, at its worst.
peakVisitedreadonly
The most nodes the traversal ever walked, for the selection's own cost.
saturatedStepsreadonly
Steps where the patch budget bit. Should be none.