function characterFeet
characterCamera.ts:115
Where a character's feet are drawn: the canonical contact carried onto the
visible ground, which is what an avatar with no camera of its own needs.
The player's own feet come from characterCameraPose, which adds the lift
the camera is absorbing so the suit and the eye stay in step.
- inputPick<CharacterCameraInput, 'position' | 'spin' | 'ground'>
- Undocumented
ReturnsUniverseVector