characterFeet

function characterFeet
characterCamera.ts:115
characterFeet(input: Pick<CharacterCameraInput, 'position' | 'spin' | 'ground'>) → UniverseVector

Where a character's feet are drawn: the canonical contact carried onto the visible ground, which is what an avatar with no camera of its own needs. The player's own feet come from characterCameraPose, which adds the lift the camera is absorbing so the suit and the eye stay in step.

inputPick<CharacterCameraInput, 'position' | 'spin' | 'ground'>
Undocumented