nodeDistance

function nodeDistance
terrainSelect.ts:460
nodeDistance(eye: TerrainEye, cone: RegionCone) → number

Eye to the nearest point of the shell of ground a node can occupy.

The node is a cone of half-angle halfAngle about axis; ground inside it lies between radius ± relief. The nearest point is found by minimizing the law of cosines over that radius band at the angle the cone's edge leaves — so an eye directly over a node, at any height inside the shell, is zero meters from ground it might be standing on, and an eye in orbit is its altitude above the highest thing the node could contain.

eyeTerrainEye
Undocumented
coneRegionCone
Undocumented
Returnsnumber