function rebase
origin.ts:116
Move the origin to the snapped grid point nearest the camera.
Snapping is what keeps this exact: the delta is an integer multiple of a
power of two, so translate adds it without rounding and every render
coordinate shifts by a value float32 can hold exactly.
- originRenderOrigin
- Undocumented
- cameraUniverseVector
- Undocumented
- gridnumber
- Undocumented
ReturnsRenderOrigin