ROCK_VARIANTS

const ROCK_VARIANTS: number

How many shapes there are.

Four, and it is a taste judgment with a cost behind it: each is a draw call and a geometry, and a scatter field near the camera is a few thousand instances spread over them. Two is visibly two, and eight is four more pipelines to compile at boot for a difference nobody looking at a rock field can name.

Counted off ANGULARITY rather than written down beside it, because the three tables below are indexed by variant and a count that outran them built a mesh out of undefined — every vertex NaN, cached under that key, and nothing anywhere throwing.

rockMesh.ts:62