ridged3

function ridged3
noise.ts:125
ridged3(seed: Seed, x: number, y: number, z: number, options: Partial<FbmOptions>) → number

Ridged multifractal — sharp crests from folded noise. Mountain ranges want this; plain fBm reads as rolling dunes at every scale.

seedSeed
Undocumented
xnumber
Undocumented
ynumber
Undocumented
znumber
Undocumented
optionsPartial<FbmOptions>
Undocumented
Returnsnumber