TERRAIN_DETAIL_TOLERANCE

const TERRAIN_DETAIL_TOLERANCE: Meters

How much of a bump a patch may miss before refining it stops being worth a worker's time, in meters.

Half a meter is the canonical floor the plan names for the elevation field itself, and the same number does for the mesh: a landing ship spans tens of meters, so ground that is right to within half a meter is ground.

It is CANONICAL_AMPLITUDE_FLOOR, not a second copy of it: the level past which refinement stops buying detail has to be the level past which the field stops having any, and two constants that must be equal are one constant.

universe/src/terrain.ts:730