Inspection snapshots and the scriptable game harness.
213netThe authority port: who owns the simulation a client is part of, and the local implementation of it.
11persistenceSave/load: deterministic base universe plus versioned mutations.
12physicsKeplerian orbital mechanics and 6-DoF rigid body integration.
36proceduralHash-based PRNG and hierarchical deterministic seed derivation.
45protocolVersioned, validated wire and save schemas.
142renderingCanonical-to-render coordinate bridge, floating origin and LOD.
391sharedUnits, branded identifiers, invariants and structured logging.
83simulationFixed-timestep simulation core: clock, entities and systems.
73spatialUniverse coordinates, reference frames and render rebasing.
51universeUniverse addressing, star catalog and deterministic generation.
559workersTyped task contracts, worker transport ports and a job pool.
62