interface CharacterInput
Player intent, sampled by fixed ticks. Yaw is an absolute heading in radians.
simulation/src/character.ts:20Members
ascendreadonly
ascend: boolean
crouchreadonly
crouch: boolean
descendreadonly
descend: boolean
forwardreadonly
forward: number
jumpreadonly
jump: boolean
rightreadonly
right: number
sprintreadonly
sprint: boolean
yawreadonly
yaw: number