function sheetInput
terrainPalette.ts:323
sheetInput(decision: PatchWater, water: Float32Array) → { seaLevel: number | null; water: Float32Array<ArrayBufferLike> | null }
buildPatch's two water inputs for one returned tile, from the decision.
- decisionPatchWater
- Undocumented
- waterFloat32Array
- Undocumented
Returns{ seaLevel: number | null; water: Float32Array<ArrayBufferLike> | null }