sheetInput

function sheetInput
terrainPalette.ts:323
sheetInput(decision: PatchWater, water: Float32Array) → { seaLevel: number | null; water: Float32Array<ArrayBufferLike> | null }

buildPatch's two water inputs for one returned tile, from the decision.

decisionPatchWater
Undocumented
waterFloat32Array
Undocumented
Returns{ seaLevel: number | null; water: Float32Array<ArrayBufferLike> | null }