interface CanonicalEntity
simulation/src/entityState.ts:31
Members
ballisticCoefficientreadonly
ballisticCoefficient: number
characterreadonly
controlreadonly
flightAssistreadonly
flightAssist: boolean
idreadonly
kindreadonly
landedreadonly
landed: boolean
The world's bookkeeping rather than the entity's, and canonical for the same reason the epoch is: a landed entity is stepped as one, so two worlds that agree on every field of the entity and disagree here part on the next tick.
massreadonly
mass: number
namereadonly
name: string