MAX_TILE_LEVEL

const MAX_TILE_LEVEL: 23

The deepest region level a tile frame is exact at. A face coordinate at level n is a multiple of 2⁻ⁿ, and writeTileFrame carries the corner and the sample step as float32 fractions of the cell; past 23 the step is below the mantissa and the frame would round. A source that produces tiles from the kernel says so through HeightfieldSource.maxLevel, and the streamer sends anything deeper to the pool.

universe/src/terrainKernel.ts:95