interface SaveCharacterState
The portable character controller record; simulation owns its behavior.
save.ts:115Members
airTicksreadonly
airTicks: number
canFlyreadonly
canFly: boolean
crouchedreadonly
crouched: boolean
flyingreadonly
flying: boolean
groundedreadonly
grounded: boolean
headingreadonly
heading: number
inputreadonly
input: { 8 fields }
jumpBufferreadonly
jumpBuffer: number
jumpHeldreadonly
jumpHeld: boolean
vesselreadonly
vessel: string | null
The entity id of the ship it steps back into; v5.