SaveCharacterState

interface SaveCharacterState

The portable character controller record; simulation owns its behavior.

save.ts:115

Members

airTicksreadonly

airTicks: number

canFlyreadonly

canFly: boolean

crouchedreadonly

crouched: boolean

flyingreadonly

flying: boolean

groundedreadonly

grounded: boolean

headingreadonly

heading: number

inputreadonly

input: { 8 fields }

jumpBufferreadonly

jumpBuffer: number

jumpHeldreadonly

jumpHeld: boolean

vesselreadonly

vessel: string | null

The entity id of the ship it steps back into; v5.