class FrameGraph
The frame tree, plus a one-tick pose cache.
Resolution walks to the root and composes, which is O(depth) — depth is 4-6
in practice. The cache exists because a tick resolves the same handful of
frames for every entity in them, and evaluate for an orbital frame runs a
Kepler solve.
Members
constructor
chain
Root-first chain down to id, for devtools breadcrumbs.
- idFrameId
- Undocumented
define
- definitionFrameDefinition
- Undocumented
get
- idFrameId
- Undocumented
has
- idFrameId
- Undocumented
ids
invalidate
invalidate() → void
Drop cached poses. Call after mutating a dynamic frame's closure state.
pose
Resolve id to universe coordinates at simulation time t.
- idFrameId
- Undocumented
- tnumber
- Undocumented
remove
- idFrameId
- Undocumented