MAX_WARP_FRAME

const MAX_WARP_FRAME: Seconds

The longest frame the warp rate is honored across, in wall-clock seconds.

Past this a frame is a stall — a backgrounded tab, a shader compile — not a slow frame, and buying 1,920× of it would be the spiral of death with extra steps. 100 ms keeps the rate honest down to 10 fps, which is below any frame rate worth warping at, and caps a stalled frame's catch-up at MAX_WARP_STEPS ticks (~10 ms of work at the rate measured above).

simulation/src/clock.ts:84