surfaceColor

function surfaceColor
surfaceColor.ts:8
surfaceColor(appearance: Pick<BodyAppearance, 'color' | 'texture'>) → LinearRgb

The sphere and ground share this input: reflectance without a map, tint with one. A small body's swatch carries its measured albedo even when a map is present; multiplying both brightnesses would spend that albedo twice.

appearancePick<BodyAppearance, 'color' | 'texture'>
Undocumented
ReturnsLinearRgb