function surfaceColor
surfaceColor.ts:8
The sphere and ground share this input: reflectance without a map, tint with one. A small body's swatch carries its measured albedo even when a map is present; multiplying both brightnesses would spend that albedo twice.
- appearancePick<BodyAppearance, 'color' | 'texture'>
- Undocumented
ReturnsLinearRgb