FrameState

interface FrameState

Where something is and how it is moving, expressed in one frame.

This is the canonical form for entity kinematics: an absolute position is derived from it, never stored alongside it, so the two cannot disagree.

frame.ts:306

Members

angularVelocityreadonly

angularVelocity: Vec3

framereadonly

frame: FrameId

orientationreadonly

orientation: Quat

positionreadonly

position: Vec3

velocityreadonly

velocity: Vec3