interface FrameState
Where something is and how it is moving, expressed in one frame.
This is the canonical form for entity kinematics: an absolute position is derived from it, never stored alongside it, so the two cannot disagree.
frame.ts:306Where something is and how it is moving, expressed in one frame.
This is the canonical form for entity kinematics: an absolute position is derived from it, never stored alongside it, so the two cannot disagree.
frame.ts:306