function orbitalPhase
devtools/src/maneuvers.ts:131
The angle at a body between an eye and the star: zero for the full face, 180 for a silhouette.
A function of a time and an eye, not of an entity, because ir.light()
asks about an eye that need not be the player's. Only a body frame has a
phase: a landing's sf:, an interstellar hold-off and a star orbit's s:
all answer null, and so does an eye at the body's center.
- worldWorld
- Undocumented
- frameFrameId
- Undocumented
- eyeUniverseVector
- Undocumented
- timenumber
- Undocumented
ReturnsDegrees | null