function surfaceStancePose surfaceStance.ts:228 surfaceStancePose(up: Vec3, groundRadius: number, stance: SurfaceStance) → { offset: Vec3; orientation: Quat }upVec3UndocumentedgroundRadiusnumberUndocumentedstanceSurfaceStanceUndocumentedReturns{ offset: Vec3; orientation: Quat }