function coastState
simulation/src/flight.ts:900
Where a coasting entity is at time, from its epoch.
A pure function of the epoch and the instant — never of the previous tick — which is the whole property: a frame that jumps ten thousand ticks and one that steps them land on the same bits.
- worldFlightWorld
- Undocumented
- frameFrameId
- Undocumented
- epochRailsEpoch
- Undocumented
- timenumber
- Undocumented
ReturnsFrameState