function cloudShellAltitude
cloudShell.ts:8
cloudShellAltitude(eyeFromCenter: Vec3, orientation: Quat, radius: number, flattening: number) → number
Height in the shell's equatorial metric. Resolve the eye in float64 before upload: subtracting planetary radii in a shader loses submeter continuity. Undoing oblateness makes every point on the drawn ellipsoid height zero.
- eyeFromCenterVec3
- Undocumented
- orientationQuat
- Undocumented
- radiusnumber
- Undocumented
- flatteningnumber
- Undocumented
Returnsnumber