currentBodyAddress

function currentBodyAddress
devtools/src/maneuvers.ts:156
currentBodyAddress(world: World, id: EntityId | null) → string

The body whose frame an entity is inside, as an address.

The frame chain, not a stored field, for the same reason currentSystemOf walks it: containment is what makes the player at a body. A surface frame's parent is the body frame, so landing still counts, and so does a walker's bf:.

worldWorld
Undocumented
idEntityId | null
Undocumented
Returnsstring