interface RenderPlacement
placement.ts:55
Members
angularRadiusreadonly
angularRadius: number
Angular radius as seen from the eye, radians.
compressedreadonly
compressed: boolean
True when the position is compressed and depth is no longer metric.
compressionreadonly
compression: number
How much smaller than life the object is drawn. 1 in the near field.
scale is the drawn radius and is what a unit sphere wants; anything
with its own metric geometry wants this instead. Terrain is the case: a
patch's vertices are true meters from the patch's anchor, and multiplying
them by a radius rather than by a ratio puts them 10^12 m away.
distancereadonly
distance: number
True distance from the eye, meters — never the compressed one.
positionreadonly
Position in render space, meters, possibly compressed.
scalereadonly
scale: number
Multiplier for unit-radius geometry — the drawn radius, in meters.