interface Intent
Control input, batched, addressed to whoever else needs to see it.
The wire form of a control input rather than the physics one, so this package
does not depend on physics and a message needs no conversion to send. It is
the same shape SaveEntity.control already uses, and the same triple
(tick, entity, control) that the input log for replay would record —
which is why docs/roadmap.md lists replay as multiplayer work brought
forward rather than a separate feature.
Members
controlreadonly
entityreadonly
flightAssistreadonly
flightAssist: boolean
tickreadonly
tick: number