function trackedPose
cinematic.ts:1071
Solve a tracked pass at one frame.
Pure, and everything it needs is already here: the rail says where the ship
is, the marks say how far away and where in the frame, and the standoff says
from which side. frameTarget wants world positions, so the two stage-axes
points are handed to it as displacements from a common origin — which is
what a UniverseVector difference reduces to anyway.
- passTrackedPass
- Undocumented
- framenumber
- Undocumented
- fovDegnumber
- Undocumented
- aspectnumber
- Undocumented
ReturnsTrackedPose