trackedPose

function trackedPose
cinematic.ts:1071
trackedPose(pass: TrackedPass, frame: number, fovDeg: number, aspect: number) → TrackedPose

Solve a tracked pass at one frame.

Pure, and everything it needs is already here: the rail says where the ship is, the marks say how far away and where in the frame, and the standoff says from which side. frameTarget wants world positions, so the two stage-axes points are handed to it as displacements from a common origin — which is what a UniverseVector difference reduces to anyway.

passTrackedPass
Undocumented
framenumber
Undocumented
fovDegnumber
Undocumented
aspectnumber
Undocumented