interface CharacterCameraInput
characterCamera.ts:37
Members
deltareadonly
delta: number
Seconds since the previous frame; zero holds every filter still.
eyeHeightreadonly
eyeHeight: number
groundreadonly
Both grounds under any point: bodyGround in the game.
groundedreadonly
grounded: boolean
memoryreadonly
Null on a cut: the filters start at their targets.
orientationreadonly
pitchreadonly
pitch: number
positionreadonly
spinreadonly
The body's rotating frame, which the ground's rays are taken in.
verticalSpeedreadonly
verticalSpeed: number
Radial speed, m/s, for the dip a hard landing puts in the knees.
viewreadonly
view: 'first' | 'third'