CharacterCameraInput

interface CharacterCameraInput
characterCamera.ts:37

Members

deltareadonly

delta: number

Seconds since the previous frame; zero holds every filter still.

eyeHeightreadonly

eyeHeight: number

groundreadonly

ground: Ground

Both grounds under any point: bodyGround in the game.

groundedreadonly

grounded: boolean

memoryreadonly

memory: CharacterCameraMemory | null

Null on a cut: the filters start at their targets.

orientationreadonly

orientation: Quat

pitchreadonly

pitch: number

positionreadonly

position: UniverseVector

spinreadonly

spin: FramePose

The body's rotating frame, which the ground's rays are taken in.

verticalSpeedreadonly

verticalSpeed: number

Radial speed, m/s, for the dip a hard landing puts in the knees.

viewreadonly

view: 'first' | 'third'