723 words · 1 diagram
What the game is, what the player does, and why each mechanic is shaped the way it is.
This is the design counterpart to the engineering documentation.
docs/vision.mdis the charter — what the platform is for. This directory is the game — what is built on top of it. Where the two disagree, vision.md wins and this directory is wrong.
How to read this
Start with charter and loops. Together they are about twenty minutes and they contain the whole game in outline. Everything else is depth on one system.
flowchart LR
C["<b>charter</b><br/>what and why"] --> L["<b>loops</b><br/>what you do"]
L --> S["<b>systems</b><br/>flight · ships · galaxy<br/>exploration · onfoot · combat"]
S --> P["<b>presentation</b><br/>ux · art · audio · world"]
P --> M["<b>production</b><br/>modes · technical<br/>competitive · production · risk"]
style C fill:#0369a1,stroke:#0c4a6e,color:#fff
style L fill:#0e7490,stroke:#155e75,color:#fffCurrent version: 0.4. All twenty-eight open design questions are resolved and recorded in appendix. All five engineering spikes have now been run (
docs/spikes.md) — four are closed, one waits on hardware — and their results are folded into the pages below. Two named content gaps remain. Earlier revisions: v0.3 resolved the design questions; v0.2 replaced the cruise throttle with brachistochrone burns, established the Canopy as a sensor rather than a window with real HDR output, and widened the jump-range spread to ~7.7×.What v0.4 changed, in one line each: Gaia is non-commercial and leaves the bundle · the catalog is 12× cheaper than estimated · TSL is free · HDR detection does not work and
autobecomes a capability probe · HOTAS is a Chromium promise.
Contents
The game
| Page | What it settles |
|---|---|
| charter | High concept, the four pillars, positioning, audience |
| loops | The micro, macro and meta loops, and what brings a player back |
| progression | The three ratchets, and why there is no XP bar |
Systems
| Page | What it settles |
|---|---|
| flight | The Reference Drive, the three travel regimes, fuel |
| ships | Hulls, modules, power, heat, damage, targeting |
| galaxy | Real data, catalog revisions, the galaxy and system maps |
| exploration | Scanning, discovery credit, the reward model, the economy |
| onfoot | The first-person layer, the suit, interaction, inventory |
| combat | Ship combat and the deliberately scarce on-foot combat |
Content and presentation
| Page | What it settles |
|---|---|
| content | What exists in the galaxy, in what quantity, generated how |
| world | Setting, tone, and the diegetic frame that holds it together |
| ux | The shell and routes, cockpit, HUD, the two maps, accessibility |
| art | The photorealism doctrine and the LOD continuity specification |
| audio | Music, effects, and the problem of silence |
Production
| Page | What it settles |
|---|---|
| modes | Solo offline, solo online, persistent universe |
| planetarium | Free navigation of the galaxy — the mode with no ship |
| cinema | The player for scripted scenes, and its URL contract |
| technical | WebGPU migration, performance budgets, targets |
| sustainability | Open source governance, contribution, funding |
| competitive | Star Citizen, Elite Dangerous, No Man's Sky, and the gap |
| production | Milestones M2–M7 and the named MVP |
| risk | The risk register |
| appendix | Glossary, open questions, revision history |
Status legend
Used throughout, matching docs/roadmap.md:
✅ built and proven · 🟡 partially built · ⬜ designed, not built · ⛔ deliberately deferred
Design pages describe the intended system. Where something already exists in code, the page says so and links to it. Where it does not, the page says what seam it lands on. A design page that cannot name its seam is speculative and should be marked ⬜ and left alone — the same rule vision.md applies to abstractions.
Decisions, spikes and gaps
Design questions are resolved inline where they arise and collected in
appendix. The five [OPEN QUESTION: …] spikes that
needed a measurement rather than an opinion have been run — their results are
in docs/spikes.md and folded into the pages that held the guess.
What remains is [PLAYTEST: …] values awaiting evidence, plus the hardware half
of spike 5. Everything is listed
in the appendix so nothing hides in a paragraph.
Related
docs/vision.md— the charter this servesdocs/architecture.md— the system these designs run ondocs/roadmap.md— engineering sequence; production is the design-facing view of the same workdocs/adr/— the thirteen decisions everything here assumesAGENTS.md— how to change any of itdocs/agents/— the agent handbook